Moved errors.txt and ui.bdf files into /mame/.Fixed support for some games (including Donkey Kong and Frogger).Switched Buttons 1 and 2 around (by public demand).Fixed "Unexpected option gl_lib queried" error log.Added USB support (Start SDL MAME Wii from a USB drive to enable it).Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug.Changed USB/SD detection (Tries USB first, then falls back to SD).Game list now shows up to 150 ROMs instead of just 15.Fixed default font being too small the custom font has been removed.SDL no longer used for video FPS is increased Para NEO GEO llamado FB Alpha2012 Neo Geo v0.2.97.29 o 'FBA Cores Neo' Los juegos de Neo Geo que aparecen en el romset 0.37b5 para MAME2000 se pueden ejecutar en ese ncleo, pero puede ser interesante descargar las roms de Neo Geo para ejecutarlas en el ncleo Final Burn Neo Geo (una vez ms, las roms NO son las mismas que el romset de mame).Downgraded to MAME 0.134u4 due to issues with some ROMs not working.Fixed some games giving duplication errors and causing the emulator to exit.Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason. Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58.Added better joystick support Gamecube joystick works!.
Rewritten frontend code entirely, no longer uses SDL.To fix this, in mame.ini, look for the option "safearea" and set the value to something around 0.8 and 0.95. On older TVs, the edges of the screen can be cut off.Frameskipping is enabled by default to make games playable. Because the Wii is not a strong console, some games will be slow.The emulator might also crash outright and leave you with a code dump if RAM runs out.
If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. Even games for early boards like CPS-1 can fail to run due to RAM limitations. Just because a ROM is supported does not mean it will run.A list of all the ones that are can be found here: This is to keep the size of the emulator low enough to run effectively on the Wii. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. Lots of ROMs are supported, but not all of them.GBA: Add import and export save options to context menu.The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file.
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. ( PR #10235 de AdmiralCurtiss)Ĭompatibility Settings for Red Steel 2 ( PR #10230 de JMC47)Īndroid: Make DirectoryInitialization use LiveData ( PR #10231 de JosJuice) Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. JitArm64: Fix incorrect push size calculation ( PR #10243 de JosJuice)Īdd option for setting the PNG zlib compression level ( PR #10143 de Pokechu22)ĬontrollerInterface: fix UpdateReferences() deadlock ( PR #10228 de Filoppi)
Windows 圆4 macOS (ARM/Intel Universal) Android MoltenVK: Don't run fetchDependencies unnecessarily ( PR #10214 de OatmealDome) The Windows development versions require the 64-bit Visual C++ redistributable for Visual Studio 2019 to be installed.